The landscape of the action role-playing game (ARPG) genre is witnessing a rare strategic maneuver as Grinding Gear Games (GGG) prepares for the full launch of Path of Exile 2 while maintaining a steadfast commitment to its predecessor. Jonathan Rogers, co-founder of the New Zealand-based studio, recently clarified the company’s long-term vision, stating that Path of Exile 1 will remain in active development and receive regular content updates for as long as a player base exists to support it. This decision marks a significant departure from industry trends where sequels often cannibalize or outright replace original titles, a move that has sparked widespread discussion among the gaming community and industry analysts alike.
The announcement comes at a pivotal moment for the studio. Following the release of the "Return of the Ancients" update for Path of Exile 2’s early access phase, the sequel saw a massive surge in player engagement, reaching a peak of over 400,000 concurrent users on the Steam platform alone. Despite this overwhelming success for the newer title, Rogers emphasized that the original Path of Exile continues to command a massive audience, often seeing hundreds of thousands of concurrent users during its own quarterly "League" launches. According to Rogers, the financial and community health of Path of Exile 1 remains so robust that there is "no motivation" to cease support, suggesting a future where both games operate as parallel live-service entities.

A Comparative Strategy in Live Service Management
The commitment to maintain two massive, overlapping titles is a logistical challenge that few studios have attempted. In the broader gaming industry, the standard procedure for a successful live-service game is to migrate the player base to a sequel to consolidate resources and technical support. A notable counter-example frequently cited by players and critics is Blizzard Entertainment’s handling of Overwatch. When Overwatch 2 was released, the original game was taken offline, and its content was integrated into the new engine and monetization model. This move was met with significant backlash from the community, who felt they had lost the game they originally purchased.
Grinding Gear Games has opted for a radically different philosophy. Not only will both games coexist, but they will also share a unified microtransaction system. Cosmetics, stashtabs, and other digital purchases made in Path of Exile 1 will, in many cases, carry over to Path of Exile 2, and vice versa. This cross-game compatibility serves as a bridge for the community, ensuring that years of investment in the first game are not rendered obsolete by the arrival of the second. Rogers’ recent comments reinforce that this is not merely a transitional phase but a permanent operational model.
Overcoming Development Turbulence and Resource Allocation
The path to this dual-support model has not been without its hurdles. Rogers candidly admitted that during the early stages of Path of Exile 2’s development, the original game suffered from a lack of resources. There was a period when Path of Exile 1’s content cycle became irregular as the studio struggled to balance the immense technical demands of building a sequel from the ground up while maintaining a decade-old live service.

To rectify this, Grinding Gear Games underwent a significant internal restructuring. The studio, which has grown substantially since its acquisition by Tencent in 2018, now operates with two distinct development teams. This separation of duties allows for specialized focus: one team manages the complex legacy systems and quarterly leagues of Path of Exile 1, while the other focuses on the cutting-edge mechanics, campaign acts, and engine optimizations of Path of Exile 2. Rogers noted that the "cross-contamination" of resources that once delayed updates has been largely resolved, and the studio has returned to its reliable 13-week development rhythm for the original title.
Technical Milestones and the Return of the Ancients Update
The recent "Return of the Ancients" update serves as a proof of concept for the studio’s ability to handle massive content drops. This update focused heavily on the "endgame"—the content players engage with after completing the main story campaign. For many ARPG enthusiasts, the endgame is the most critical component of the experience, and GGG addressed this by reworking the Atlas of Worlds, a complex map-based progression system.
Key features of the update included:

- Major Questline Integration: New narrative paths were added to lead players through the often-confusing transition from the campaign to the high-level maps.
- Endgame Rework: A complete overhaul of the mechanical requirements for late-game progression, providing more shape and direction to the player experience.
- Steam Deck Verification: The update brought the game into alignment with Valve’s Steam Deck requirements, ensuring that the complex controls and high graphical fidelity of Path of Exile 2 are accessible on handheld hardware.
- Platform Parity: Simultaneous updates across PC, PlayStation 5, and Xbox Series X/S, ensuring a unified global community.
The success of this update, reflected in the 400,000+ concurrent player count, demonstrates that the demand for high-complexity ARPGs is at an all-time high. It also proves that the studio’s "formula"—perfected over 40 to 50 league cycles in the original game—is highly effective when applied to the sequel.
Chronology of the Path of Exile Franchise
To understand the weight of Rogers’ commitment, one must look at the timeline of the franchise’s evolution:
- 2013: Path of Exile 1 officially launches after a successful open beta, positioning itself as a "spiritual successor" to Diablo II.
- 2017: The "Fall of Oriath" expansion removes difficulty tiers and introduces a ten-act campaign, a landmark moment for the genre.
- 2018: Tencent acquires a majority stake in Grinding Gear Games, providing the capital necessary for massive expansion.
- 2019: Path of Exile 2 is officially announced at ExileCon in Auckland, New Zealand.
- 2021-2023: Development shifts toward a standalone sequel rather than a simple expansion, leading to temporary delays in Path of Exile 1 content.
- 2024: Path of Exile 2 enters early access, achieving record-breaking player numbers and confirming the dual-game support strategy.
Market Analysis and Genre Implications
The decision to keep Path of Exile 1 alive is also a savvy business move in a competitive market. While Blizzard’s Diablo IV targets a broader, more casual audience, Path of Exile has historically catered to the "hardcore" demographic—players who enjoy deep character customization, complex economic systems, and a steep learning curve. By maintaining two games, GGG can capture two different segments of this market.

Path of Exile 1, with its decade of accumulated content, remains an incredibly deep experience that some veteran players may prefer over the newer, more mechanically refined Path of Exile 2. Conversely, the sequel offers a more modern engine, improved animations, and a "Gold" based economy that may appeal to players who found the original’s barter-based economy too daunting. By offering both, Grinding Gear Games effectively competes with itself, preventing competitors like Last Epoch or future Diablo expansions from filling any gaps in the market.
Future Outlook: The Road to 1.0 and Beyond
As Path of Exile 2 moves toward its full 1.0 release, the industry will be watching closely to see if GGG can sustain this ambitious pace. The studio’s expertise in the "league" model—where the game is essentially refreshed every three to four months with new mechanics—is their greatest asset. Rogers remains confident that once the heavy lifting of the sequel’s campaign (specifically Acts 5 and 6) is complete, the studio will settle into a sustainable rhythm for both titles.
For the players, the message is clear: their time and financial investments in the Path of Exile ecosystem are secure. Whether they prefer the classic complexity of the first game or the modernized challenges of the second, Grinding Gear Games intends to be their host for the foreseeable future. In an era of "sunsetted" games and shuttered servers, the promise of "support forever" is a powerful statement of intent that reinforces Path of Exile’s position as a titan of the ARPG genre.




